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#Pluraleyes 4 seeing a transition thats not there pro#
The second reason that I didn’t started the project is that I believed that Adobe will include their ecmascript to Premiere Pro too. Now I have a few months, but I’m not sure whether it will fire. I was thinking about creating the Scripting language for Premiere Pro a few years ago, but didn’t had the time. In plans – return of the CS5 jog/shuttle (there was a long thread at adobe forums people craving about), xml parsing to determine selected clip type and properties, keyframe generation, etc. Since Premiere 6.5 (the old non-pro version) I’m trying to automate tasks and currently it is still far from perfect.Īlready doing tasks like Track and Clip manipulation from Keyboard, Removing Gaps, jumping with playhead +/- 10/30/60 seconds/minutes, collecting timecodes, get/set timecode, variable-speed scrubbing from keyboard, all of the commands from main menu and context menus are available, ability to send commands with keyboard while Save Project dialog is active, a lot of custom editing timesavers, quick audio gain modification, multiple hot-keys per command, combined hot-keys, mouse gestures and so on, the possibilities are endless, but of course with some hard-to-overcome limitations.
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That’s the first time I ask for opinion about the value of a Premiere Pro scripting language, thanks to your Blog Post. Quite a bit, I see you’re running your site almost 2 years. Besides – you don’t want FCPX to overtake you, do you?
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And Premiere Pro will prosper and develop much quicker and much more effectively. This way users will be able to create their own tools to solve inefficiencies of the program, and your job will become much easier. Plugin architecture for Premiere is pretty limited, and compartmentalized, and using C++ for this seems like a bit of an overkill.Īdobe, please support scripting (JavaScript, Python, or any other obscure language) in Premiere Pro. I looked at SDK for Premiere Pro to see if I could write a plugin that would make this job easier, but as far as I know such possibility does not exist. I could even attempt to change them to their Twixtor equivalents, although I must say that my experience with this effect is pretty crashy. For example, I could also change all the time remapped clips automatically into Dynamic Linked AE compositions and render them using its superior PixelMotion algorithm – although I would rather appreciate Adobe including it in Premiere itself, getting rid of the old and awful frame blending. The possibilities of scripting are almost infinite. After the export is done, it would import the renders, and replace old clips with the new ones.Īlternatively, I could have one script to export (1-3), and another to reimport (4).Copy the clips there one by one and queue export for each to desired codec, encoding timecode and track either in metadata or the name.Create a new video layer or a sequence, whatever would be faster.Traverse the timeline, looking for clips having properties mentioned in points 2-4.